Senior Software Engineer - Rendering
HobartFull TimePosted Jan 25, 2021
Requirements at a glance
Senior Software Engineer - Rendering at Procreate is a full-time role based in Hobart. It does not mention visa sponsorship. Key skills include C++ and C. Applications are submitted through Lever.
- Visa sponsorship
- Not mentioned in the posting
- Application platform
- Lever
Skills in this posting
- C++
- C
Extracted automatically from the job description. Confirm details in the full posting below.
At Procreate we're dedicated to making exceptional creative tools by combining beautiful user experiences with high performance engineering. Used by millions around the globe, Procreate is committed to placing more power in the hands of creatives.
The role
We are looking for a Senior Graphics Engineer to join our team here in Hobart. You’ll join our rendering team building the next generation rendering and painting engine that drives the future of Procreate product and develop custom GPU technologies for the fastest 64-bit painting engine on iOS.
This role sits within the Product team and reports directly to the CTO, Michael Shaw. You’ll work directly with all members of the Product team, the CPO and CEO as well as members of the Product Care department.
We want to hear from you
Our recruitment process is made to provide you with opportunities for you to show us what you're capable of, instead of assessing you solely on your CV. We’d love to hear about how you see yourself contributing to Procreate in this role.
Please note, we do not operate remote or hybrid models. We're looking for full-time and on-site employees for our Hobart office.
Apply now to be considered for the role!